Last Week in LOTRO: 18 October 2009

Spreading my week across six alts makes for lots of work and low levels. A big help was getting Banhorn to 15; that means H-O-U-S-E and no longer keeping the LOTRO post office in business single-handedly. After getting all six through their starter areas, I dropped and releveled three.

Eohan had a defeat at the hands of the Blackwolds near Combe. For some reason I really want Undying for him, so it was back to the drawing board after dropping off all the outfits, potions, and materials at Chez Banhorn. Yes, I am a completionist AND an altholic. Hmm, I wonder if they correlate.

Camenecium the Minstrel became Camenecium the Captain so Aelenras could become the minstrel. Aelenras was my first original character on the NWN persistent world, Return of Middle Earth (RoME). He was a Cleric/Champion which I originally mapped to a Champion as my first LOTRO character. I didn’t really like the Champion gameplay much, then tried him as a Hunter before going back to basics with Banhorn (my first D&D character EVER) as a rune keeper.

Much to my surprise, the Minstrel felt true to the character given the ability to wield a sword, buffs, and ranged light attack abilities. After some reading about martial builds, I think I could get to like the Minstrel. Part of why I added a minstrel and a captain to the Gang of Four was to have fellowship-centric alts who are also explorers. Historian fits Aelenras’s backstory better though. I almost feel like making him my primary, but maybe leveling everybody to 20 first and taking stock before (crosses fingers) the revised Lone Lands become available.

From ALTholic to ALTastic!

Giving into my Altcessive-Compulsive Disorder (ACD) has allowed me to treat it as a process, not a problem. And I LOVE process. In my limited experience, two things really improve alt-play:

Spreadsheets. Despite potential ridicule from kinmates, the spreadsheet is an essential tool for managing who needs what, who is where, and what needs to get done. Professionally I’ve become a bit of a RDBMS/table hater because most complex, interesting things are better modeled as objects. Not here though. The alt management spreadsheet (yes, there are others, but that’s another topic) should have the character’s basic stats, the last HOME location, any materials or items needed–particularly for crafting quests–and any key shareable items on the alt’s person. I’m guessing as inventory management becomes a bigger issue, I’ll also assign alts to vault particular cross-class goods like dyes or class/craft-specific items based on who is the primary when there’s duplication. Another handful of rows solve that problem nicely.

A House. Port alts back to your house at the end of a session. Dump all the class-appropriate non-gatherables at the homestead merchant and into the vault, then dump all the items for other things in the house chest. Since all of your alts are home, it’s easy enough (despite the annoying logout timer) to shift things around. When starting a session with an alt, port to the home location. I use the cooldown timer and/or the blue XP bonus bar as a way to limit my time on alts. I also only burn destiny points on XP bonus for the main (Banhorn) and secondary (Eohan–for the moment). Still time to play? Port to the house, follow the procedure, and fire up the next alt in the queue.

Good Idea Gone Bust

One thing that isn’t proving to be a good idea is covering all the professions based on the crafter interdependence system. Since producing professions require quests to level, it’s impossible to work crafter levels without also working class levels.  Kudos or raspberries to Turbine for making it so difficult to be a one-account crafting powerhouse without being online and leveling 24/7. Four primaries in a kinship would work, like the article suggests.  Otherwise, expect alt burnout pretty quickly.

Hello, my name is Banhorn and I’m an Altholic

Last week I rounded out my stable of alts; I rebuilt my four-character team and added alts to experiment with two classes I’ve generally shunned: the minstrel and the captain. No more resisting my altholic tendencies, but my seventh slot will remain open for now.

I’ve run Camenecium, the minstrel, through eight already; it was much more fun and effective than my previous go–no succumbing to the sting of the Marsh Fly Queen in Archet this time! He’s based loosely on a bard I ran through Neverwinter Nights 2; maybe it’s time to review the plot line and borrow a few things since he doesn’t really have much of a backstory of his own. The minstrel’s shouting and music felt  less annoying, and I’m curious to see if melodic patterns across the tiers are real or imagined.

This week I’ll level the captain up to eight and start making some progress on Banhorn and Eohan who will be my co-mains for now. Maybe getting the whole group up to 20 will keep me occupied long enough to Lone Lands 2.0 to come out. Or maybe it’s time to find a 12 step program for my “problem”.

Lone Lands Refresh versus The No-Alt Reboot

Turbine is refreshing the Lone Lands with Siege of Mirkwood (SoM) just as I start my no-alt character reboot. my expectations are high after playing Bree before and after its refresh.  Now I don’t want to level up a new character and have to go through the old Lone Lands. December 1st is so close and yet so far!

Why the reboot? Repeating content and abusing spreadsheets led me to abandon my gang-of-four-alts approach based on a great LOTRO Wiki article about crafter interdependence. It maps out the minimum 4 vocations needed to cover all 10 professions, so I built a team to cover all races and professions:

  • Elven Rune-keeper Tinker
  • Human Lore-master Historian
  • Hobbit Hunter Woodsman
  • Dwarf Champion Armorer

I noticed that tinker and historian complemented each other nicely, and that pairing combined well with rune-keeper and lore-master. Historian’s farmer can level up without quests; an alt historian could supply the main’s cook without character leveling. I could run my main up to 60 and 6×6, then run the alt all the way up with a long enough break for old content to feel (or actually be) new again.

Ideally I’d run one character and suck up the cost of ingredients for the off-profession via the auction house, but I just hate paying for things I can mine or grow myself.  It’s also a problem that both the elf and human characters have long histories outside of LOTRO that need continuing.  The elf as historian has the advantage of Return to Rivendell for access to a superior workstation, but otherwise it’s a purely subjective spreadsheet-immune decision. I don’t do well with those.