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<channel>
	<title>Camenecium &#187; iohannes</title>
	<atom:link href="http://camenecium.com/author/iohannes/feed/" rel="self" type="application/rss+xml" />
	<link>http://camenecium.com</link>
	<description>Do you want to play a game?</description>
	<lastBuildDate>Thu, 12 Aug 2010 07:40:36 +0000</lastBuildDate>
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		<title>On the Klingon Front</title>
		<link>http://camenecium.com/2010/08/12/on-the-klingon-front/</link>
		<comments>http://camenecium.com/2010/08/12/on-the-klingon-front/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 07:31:36 +0000</pubDate>
		<dc:creator>iohannes</dc:creator>
				<category><![CDATA[STO]]></category>
		<category><![CDATA[bird of prey]]></category>
		<category><![CDATA[K'Tanko]]></category>
		<category><![CDATA[Klingons]]></category>
		<category><![CDATA[LOTRO]]></category>
		<category><![CDATA[PVE]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[Qohn]]></category>

		<guid isPermaLink="false">http://camenecium.com/?p=430</guid>
		<description><![CDATA[My latest Klingon captain is moving up in the ranks: Qohn is now a Lieutenant Commander aboard the K&#8217;Tanko class battlecruiser IKS Toranga. He got there almost exclusively with solo content, mostly fighting in the Kahless Expanse. That&#8217;s been slow &#8230; <a href="http://camenecium.com/2010/08/12/on-the-klingon-front/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>My latest Klingon captain is moving up in the ranks: Qohn is now a Lieutenant Commander aboard the K&#8217;Tanko class battlecruiser IKS Toranga. He got there almost exclusively with solo content, mostly fighting in the Kahless Expanse.</p>
<p>That&#8217;s been slow going compared to my previous Klingon characters; they leveled mostly by FvK PVP a few months ago.  Back then, a new match started every few minutes in prime time.  In two full nights of playing, Qohn only faced other captains twice, both KvK, and had a dozen attempted matches end in &#8220;not in queue&#8221; or &#8220;not enough captains accepted&#8221; messages. It&#8217;s hard to say if the queues are empty because they&#8217;re bugged or because there aren&#8217;t enough new subscribers or old ones rolling new characters. We&#8217;ll know when Cryptic fixes the queues&#8211;hopefully very soon.</p>
<p>The bright spot tonight was &#8220;Bringing Down the House&#8221;, the first Klingon PVE content I&#8217;ve played.  Chasing down a Romulan assassin across several worlds allowed for a good mix of ground and space combat. The story&#8217;s interesting if a little linear (most MMO content I&#8217;ve played so far is) and surpasses anything at equivalent levels on the Federation side.  More, please.</p>
<p>But first, Cryptic, please fix the queues.  Although I avoid PvMP like the Black Breath in LOTRO, I couldn&#8217;t get enough KvF after launch, and it&#8217;s going to be a long climb to Commander and (gasp) my beloved K&#8217;t'inga without it. And I promise to tear myself away from disintegrating Star Fleet captains long enough to enjoy any new Klingon PVE at or near level this time.</p>

<a href='http://camenecium.com/2010/08/12/on-the-klingon-front/screenshot_2010-08-12-00-53-00/' title='Qohn sutai Tenimok'><img width="150" height="150" src="http://camenecium.com/wp-content/uploads/2010/08/screenshot_2010-08-12-00-53-00-150x150.jpg" class="attachment-thumbnail" alt="Qohn" title="Qohn sutai Tenimok" /></a>
<a href='http://camenecium.com/2010/08/12/on-the-klingon-front/screenshot_2010-08-11-21-52-15/' title='IKS Gortov'><img width="150" height="150" src="http://camenecium.com/wp-content/uploads/2010/08/screenshot_2010-08-11-21-52-15-150x150.jpg" class="attachment-thumbnail" alt="IKS Gortov" title="IKS Gortov" /></a>
<a href='http://camenecium.com/2010/08/12/on-the-klingon-front/screenshot_2010-08-11-22-47-48/' title='Qohn and crew of the Gortov'><img width="150" height="150" src="http://camenecium.com/wp-content/uploads/2010/08/screenshot_2010-08-11-22-47-48-150x150.jpg" class="attachment-thumbnail" alt="Qohn and crew of the Gortov" title="Qohn and crew of the Gortov" /></a>
<a href='http://camenecium.com/2010/08/12/on-the-klingon-front/screenshot_2010-08-12-00-24-39/' title='IKS Toranga'><img width="150" height="150" src="http://camenecium.com/wp-content/uploads/2010/08/screenshot_2010-08-12-00-24-39-150x150.jpg" class="attachment-thumbnail" alt="IKS Toranga" title="IKS Toranga" /></a>
<a href='http://camenecium.com/2010/08/12/on-the-klingon-front/screenshot_2010-08-12-00-42-25/' title='Main Engineering'><img width="150" height="150" src="http://camenecium.com/wp-content/uploads/2010/08/screenshot_2010-08-12-00-42-25-150x150.jpg" class="attachment-thumbnail" alt="Main Engineering" title="Main Engineering" /></a>
<a href='http://camenecium.com/2010/08/12/on-the-klingon-front/screenshot_2010-08-12-00-56-08/' title='Wondering'><img width="150" height="150" src="http://camenecium.com/wp-content/uploads/2010/08/screenshot_2010-08-12-00-56-08-150x150.jpg" class="attachment-thumbnail" alt="Wondering" title="Wondering" /></a>

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		<title>Revisiting Star Trek Online</title>
		<link>http://camenecium.com/2010/08/08/revisiting-star-trek-online/</link>
		<comments>http://camenecium.com/2010/08/08/revisiting-star-trek-online/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 02:42:30 +0000</pubDate>
		<dc:creator>iohannes</dc:creator>
				<category><![CDATA[STO]]></category>
		<category><![CDATA[Excelsior]]></category>
		<category><![CDATA[Klingons]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[Season 2]]></category>

		<guid isPermaLink="false">http://camenecium.com/?p=388</guid>
		<description><![CDATA[I started playing Star Trek Online again last week after months away from the game. Has Cryptic addressed enough of STO&#8217;s shortcomings with Season 2 for a second look? Yes and no. STO wasn&#8217;t a horrible game at launch, but it suffered &#8230; <a href="http://camenecium.com/2010/08/08/revisiting-star-trek-online/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><span style="font-size: 13px; font-family: Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif; line-height: 19px;">
<a href='http://camenecium.com/2010/08/08/revisiting-star-trek-online/the-u-s-s-pottsville-explores-the-delta-volanis-cluster/' title='U.S.S. Pottsville'><img width="150" height="150" src="http://camenecium.com/wp-content/uploads/2010/08/screenshot_2010-08-08-19-03-11-150x150.jpg" class="attachment-thumbnail" alt="U.S.S. Pottsville" title="U.S.S. Pottsville" /></a>
<a href='http://camenecium.com/2010/08/08/revisiting-star-trek-online/the-u-s-s-philadelphia-a-approaches-a-derelict-freighter/' title='U.S.S. Philadelphia-A'><img width="150" height="150" src="http://camenecium.com/wp-content/uploads/2010/08/screenshot_2010-08-08-18-13-10-150x150.jpg" class="attachment-thumbnail" alt="U.S.S. Philadelphia-A" title="U.S.S. Philadelphia-A" /></a>
<a href='http://camenecium.com/2010/08/08/revisiting-star-trek-online/screenshot_2010-03-12-00-21-35/' title='K&#039;t&#039;inga class'><img width="150" height="150" src="http://camenecium.com/wp-content/uploads/2010/08/screenshot_2010-03-12-00-21-35-150x150.jpg" class="attachment-thumbnail" alt="K&#039;tinga class" title="K&#039;t&#039;inga class" /></a>
</p>
<p></span></p>
<p><span style="font-size: 13px; font-family: Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif; line-height: 19px;"> </span>I started playing <a title="Star Trek Online" href="http://www.startrekonline.com">Star Trek Online</a> again last week after months away from the game. Has Cryptic addressed enough of STO&#8217;s shortcomings with <a title="Season 2 - startrekonline.com" href="http://startrekonline.com/season_two">Season 2</a> for a second look? Yes and no.</p>
<p>STO wasn&#8217;t a horrible game at launch, but it suffered from a rush to release after a bumpy development cycle. Being Star Trek, expectations were probably unreasonable from the start; the previous developer hadn&#8217;t helped matters by promising the sun, the moon, and another 100 million stars.</p>
<p>The game still suffers from bugs (some from launch) and a wonky interface 6 months after going live. Mini-games and a new diplomatic mission track don&#8217;t address some of the most egregious shortcomings at launch, but there is a sense that STO&#8217;s moving in the right direction. It&#8217;s hard to say if this is a course change because of STO&#8217;s <a title="Our Interview with Star Trek Online's executive producer Dan Stahl - massively.com" href="http://www.massively.com/2010/07/26/our-interview-with-star-trek-onlines-executive-producer-dan-sta/">new executive producer</a> or if Cryptic is just getting its bearings after the chaos of launch. Regardless, STO is still a few parsecs away from being satisfying as a game instead of a Star Trek <em>environment</em>.</p>
<p>With <a title="Lord of the Rings Online" href="http://www.lotro.com">LOTRO</a> fighting for my attention (even better now that I&#8217;ve unlocked skirmishes), STO feels like a labor of love.  I&#8217;ve worked my way back up to Lt. Commander, and it&#8217;s felt like real work at that. PVP was a big part of what made STO fun: It brought people together and paid out where missions skimped.  Now, the lower-tier PVP queues are deserted&#8211;a lack of new subscribers perhaps&#8211;and the join mechanism failed the few times a match actually came up.</p>
<p>Although PVP gives Star Fleet some nice extras, it&#8217;s a Klingon&#8217;s bread and butter. Is there enough Klingon PVE content at the lower tiers to level without PVP? I&#8217;m eager to get a new Klingon rolled, but it may be quite some time before I plant my Klingon butt where it belongs, in the Captain&#8217;s chair of a <a title="K't'inga class - memory-alpha.org" href="http://memory-alpha.org/wiki/K't'inga_class">K&#8217;t'inga class battlecruiser</a>. Sigh.</p>
<p>I&#8217;m not as excited about becoming a Star Fleet Commander; the science ships are the ugliest in the fleet, the four-nacelle cruisers look as natural as two-headed snakes, and the otherwise-gorgeous Akira class escort is my least favorite type of ship to fly. STO&#8217;s August <a title="Upcoming Events - startrekonline.com" href="http://startrekonline.com/calendar">calendar of upcoming events</a> brings hope with the addition of the <a title="Excelsior Class -- memoryalpha.org" href="http://memory-alpha.org/wiki/Excelsior_class">Excelsior class</a> as a tier 3 cruiser. Otherwise, I dread looking at the aft of any of today&#8217;s tier 3 vessels. I won&#8217;t be able to claw my way out of Commander fast enough.</p>
<p><strong>That&#8217;s my problem in a nutshell: I keep seeing the STO I want to play in the next release. </strong>Season 2 is arguably better&#8211;probably more for end gamers than those starting up or starting over&#8211;but it&#8217;s only a step towards a fully-realized STO. I want to experience a consistent game throughout my character&#8217;s lifetime. This kind of incremental improvement will have me rebooting every six months and resenting it. Maybe this is just a point of friction between me the solo computer RPG gamer and the constantly-evolving-to-stay-marketable world of MMOs.  Sigh, again.</p>
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		<title>Star Trek Online open beta closes</title>
		<link>http://camenecium.com/2010/01/26/star-trek-online-open-beta-closes/</link>
		<comments>http://camenecium.com/2010/01/26/star-trek-online-open-beta-closes/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 02:13:23 +0000</pubDate>
		<dc:creator>iohannes</dc:creator>
				<category><![CDATA[STO]]></category>
		<category><![CDATA[Star Trek Online]]></category>

		<guid isPermaLink="false">http://camenecium.com/?p=305</guid>
		<description><![CDATA[The U.S.S. Endeavor glides starward moments before Cryptic shuts down Star Trek Online&#8216;s open beta.  Head Start opens Friday, and the game enters general release on 2 February 2010.]]></description>
			<content:encoded><![CDATA[<p>The U.S.S. Endeavor glides starward moments before Cryptic shuts down <a href="http://www.startrekonline.com/">Star Trek Online</a>&#8216;s open beta.  Head Start opens Friday, and the game enters general release on 2 February 2010.</p>
<div id="attachment_306" class="wp-caption alignnone" style="width: 600px"><a href="http://camenecium.com/wp-content/uploads/2010/01/screenshot_2010-01-26-21-02-26.jpg"><img class="size-full wp-image-306 " title="screenshot_2010-01-26-21-02-26" src="http://camenecium.com/wp-content/uploads/2010/01/screenshot_2010-01-26-21-02-26.jpg" alt="U.S.S. Endeavor" width="590" height="393" /></a><p class="wp-caption-text">U.S.S. Endeavor</p></div>
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		<title>Sometimes a Hit Point Is Just a Hit Point</title>
		<link>http://camenecium.com/2010/01/09/sometimes-a-hit-point-is-just-a-hit-point/</link>
		<comments>http://camenecium.com/2010/01/09/sometimes-a-hit-point-is-just-a-hit-point/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 17:57:54 +0000</pubDate>
		<dc:creator>iohannes</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Mechanics]]></category>

		<guid isPermaLink="false">http://camenecium.com/?p=292</guid>
		<description><![CDATA[Adarel started a Google Wave about LOTRO&#8217;s morale metaphor for hit points last month and paraphrased her resulting academic paper in a blog post on LOTRO Reporter. I&#8217;ve been thinking about the larger problem of what hit points really are for &#8230; <a href="http://camenecium.com/2010/01/09/sometimes-a-hit-point-is-just-a-hit-point/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://twitter.com/adarel">Adarel</a> started a Google Wave about LOTRO&#8217;s morale metaphor for hit points last month and paraphrased her resulting academic paper in a blog post on <a title="LOTRO Reporter" href="http://lotroreporter.wordpress.com/" target="_blank">LOTRO Reporter</a>. I&#8217;ve been thinking about the larger problem of what hit points <em>really</em> are for a long time as well, and I give Turbine credit for trying to address it head-on. Although I like the morale metaphor and think it&#8217;s less immersion-breaking than health&#8211;especially around death and defeat, both metaphors fail to completely cover the often-exposed mechanics of hit points.</p>
<h2>The Nuts-and-Bolts Problem</h2>
<p>The real problem is level-based systems define hit points as a function of level. The underlying mechanics simply don&#8217;t mesh with real-life experience: A 60th level character can&#8217;t actually survive being stabbed with a dagger 60 more times than a 1st level character nor survive a fall from 60 times as high.  No metaphor is going to be able to rationalize such things.</p>
<p>In tabletop games like Call of Cthulhu that aren&#8217;t level-based, hit points are a funtion of attributes. That means the character&#8217;s maximum hit points don&#8217;t change significantly through gameplay. The consequence is that every combat includes a high risk of death; a critical hit could kill a character with a single hit. This works in CoC because combat is infrequent.</p>
<p>Computer RPGs (MMOs particularly) depend on combat much more than table-top games. I kill more mobs in an average LOTRO session than any of my tabletop characters did in a year of gameplay. The statistical consequence of all that combat is defeat goes from a probability (&lt; 1) on the tabletop to a frequency (&gt; 1) in MMOs over a character&#8217;s lifetime. Since LOTR lore does not allow any kind of resurrection, the health metaphor ends up being immersion-breaking in a much more fundamental, undeniable way. Hit points cannot be health because defeat cannot be death; the result is more arcade game than role-playing game.</p>
<h2>The Hearts-and-Minds Problem</h2>
<p>Most computer games use the health metaphor, so most gamers are more comfortable with it by introduction and repetition. Health gets grandfathered under the collective &#8220;willing suspension of disbelief&#8221; needed to start playing these games in the first place. Morale conflicts with the internally-consistent model everybody&#8217;s already accepted. It&#8217;s natural on purely cognitive grounds for morale to break immersion for people who have been habituated to health.</p>
<p>Unfortunately Turbine applied the metaphor inconsistently as pointed out in the Wave and blog comments. The developers and writers are products of earlier games too; they are working at odds with their own habituated internal models. Beyond text and labels, the combat animations themselves conspire against the morale metaphor. They show attacks connecting every time, not just for the (ahem) killing blow. In the morale metaphor, all attacks except the last should be near hits, blocks, parries, etc.</p>
<p>Such inconsistencies exacerbate a perception problem around the semantics of morale. Adarel and others liken the effects of defeat to &#8220;being sad&#8221;, something game mechanics like hope and dread reinforce. My war-gaming history frames (breaking) morale differently; it&#8217;s the point where a unit loses cohesion, routs, and flees the battle. After all, few historical battles resulted in the complete destruction of one side. Unfortunately for Turbine, metaphors are creatures of context. They may have chosen one that their audience won&#8217;t accept outside of old-timers like me who know if from other contexts.</p>
<h2>What Would Yoda Do?</h2>
<p>Putting Turbine&#8217;s continuity issues aside, I find the morale metaphor much more satisfying because it better explains the vast difference between 1st and 60th level characters without violating my common sense understanding of the real world. It&#8217;s not the best one, however. Consider the hybrid route many class/level tabletop games took when moving from the fantasy setting to something more modern (and fatal) like this quote from WotC&#8217;s <a title="Amazon.com" href="http://www.amazon.com/Star-Wars-Roleplaying-Game-Rulebook/dp/0786943564">Star Wars RPG core rulebook</a>:</p>
<blockquote><p>Hit points [...] represent two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a graze or near miss. As you become more experienced, you become more adept at parrying strikes, dodging attacks, and rolling with blows [...] but all this effort slowly wears you down. Rather than try to keep track of the difference between attacks and how much phsyical injury you take, hit points are an abstract measure of your total ability to survive damage.</p></blockquote>
<p>This and other d20-based games are the literal descendants of the game where hit points first evolved: Dungeons and Dragons. Tabletop games have struggled with the metaphorical mismatch of health and hit points for years, preferring to hybridize it with combat abstraction. If LOTRO represents a similar evolution in the MMO space, I suspect future ludologists will only study it through the fossil record. Leaving hit points as an abstraction and concentrating more on playing or creating content for games seems a better survival strategy than working to make it really stick.</p>
<p><strong>Links:</strong></p>
<p><em>LotrO &amp; Tolkien: Morale and the Absence of Death &#8211; Good or Bad?</em> &#8212; Google Wave</p>
<p><a title="LOTRO Reporter" href="http://lotroreporter.wordpress.com/2010/01/08/morale-in-lotro-anti-immersive/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+LordOfTheRingsOnlineReporter+(Lord+of+the+Rings+Online+Reporter)&amp;utm_content=Google+Reader" target="_blank"><em>Morale in LOTRO &#8212; Anti-immersive?</em></a> by Adarel on LOTRO Reporter</p>
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		<title>Syndication with my.lotro broken by WordPress 2.9</title>
		<link>http://camenecium.com/2009/12/25/syndication-with-my-lotro-broken-by-wordpress-2-9/</link>
		<comments>http://camenecium.com/2009/12/25/syndication-with-my-lotro-broken-by-wordpress-2-9/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 18:28:37 +0000</pubDate>
		<dc:creator>iohannes</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[my.lotro.com]]></category>
		<category><![CDATA[syndication]]></category>
		<category><![CDATA[wordpress]]></category>

		<guid isPermaLink="false">http://camenecium.com/?p=271</guid>
		<description><![CDATA[The otherwise excellent WordPress 2.9 release has caused some problems in the FeedWordPress plugin I use to syndicate content from my My LOTRO blog. The plugin developer&#8217;s been quiet since July, and the latest beta build of WP 2.9.1 hasn&#8217;t fixed the &#8230; <a href="http://camenecium.com/2009/12/25/syndication-with-my-lotro-broken-by-wordpress-2-9/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_272" class="wp-caption alignright" style="width: 160px"><a href="http://camenecium.com/wp-content/uploads/2009/12/trapdoorqueen.jpg"><img class="size-thumbnail wp-image-272 " title="trapdoorqueen" src="http://camenecium.com/wp-content/uploads/2009/12/trapdoorqueen-150x150.jpg" alt="Trap Door Spider Queen of LOTRO" width="150" height="150" /></a><p class="wp-caption-text">A mighty big bug, and colourful too!</p></div>
<p>The otherwise excellent WordPress 2.9 release has caused some problems in the <a href="http://feedwordpress.radgeek.com/">FeedWordPress</a> plugin I use to syndicate content from my <a title="Lonnath Arda -- My Lotro" href="http://my.lotro.com/banhorn/">My LOTRO</a> blog. The plugin developer&#8217;s been quiet since July, and the latest beta build of WP 2.9.1 hasn&#8217;t fixed the problem&#8211;yet.</p>
<p>Game-related blogs exacerbate problems with managing your content across many sites and trying to provide a one-stop-shop for those who are interested. In the case of my.lotro, their blogging software is often a version behind and the mods they make quirky; I noticed in the latest release that tags and categories in quick edit pick lists are white-on-white for instance.  However, they have some nice game-related features like achievement logs and character details. My knee-jerk response is that they should provide better RSS widgets and become more an aggregator than a host for non-game content, but there are the usual issues of allowing uncontrolled content on their site and the visual train-wreck of content created for wildly-different CSS schemes that make it a dice roll.</p>
<p>What&#8217;s a gamer-blogger to do? Wait. I&#8217;m tempted to put my programmer hat on and see if I can fix this, and maybe submit it to FeedWordPress&#8217;s developer. Then again, my holiday LOTRO marathon really shouldn&#8217;t be interrupted, especially with <a href="http://startrekonline.com">STO</a> so, so close.</p>
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		<title>Rank has its privileges in Star Trek Online</title>
		<link>http://camenecium.com/2009/12/16/rank-has-its-privileges-in-star-trek-online/</link>
		<comments>http://camenecium.com/2009/12/16/rank-has-its-privileges-in-star-trek-online/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 03:40:20 +0000</pubDate>
		<dc:creator>iohannes</dc:creator>
				<category><![CDATA[STO]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[fleets]]></category>
		<category><![CDATA[guilds]]></category>
		<category><![CDATA[rank]]></category>
		<category><![CDATA[Star Trek Online]]></category>

		<guid isPermaLink="false">http://camenecium.com/?p=257</guid>
		<description><![CDATA[Fleets are the guilds of Star Trek Online. The guys over on mmojunkies.tv mentioned in STO Radio podcast 1.4 that fleets would have seven customizable ranks. They&#8217;ve even put up their choices and logo for Nova Fleet already. Googling around, &#8230; <a href="http://camenecium.com/2009/12/16/rank-has-its-privileges-in-star-trek-online/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 214px"><a href="http://startrekonline.com" target="_blank"><img class="       " style="margin-top: 4px; margin-bottom: 4px; margin-left: 8px; margin-right: 8px;" title="Star Trek Online" src="http://www.startrekonline.com/themes/startrek/img/right_sidebar/ship.png" alt="Star Trek Online" width="204" height="69" /></a><p class="wp-caption-text">Star Trek Online</p></div>
<p>Fleets are the guilds of Star Trek Online. The guys over on <a href="http://mmojunkies.tv">mmojunkies.tv</a> mentioned in <a title="STO Radio 1.4 - mmojunkies.tv" href="http://www.mmojunkies.tv/2009/12/11/storadio-1-4-presented-by-mmo-junkies/">STO Radio podcast 1.4</a> that fleets would have seven customizable ranks. They&#8217;ve even put up their choices and logo for <a title="Nova Fleet -- mmojunkies.tv" href="http://www.mmojunkies.tv/guilds/novafleet/">Nova Fleet</a> already.</p>
<p>Googling around, it looks like fleets are popping up all over the place. I don&#8217;t know if this is normal for other MMOs that haven&#8217;t launched yet, but it doesn&#8217;t surprise me. <a title="Star Wars: The Old Republic" href="http://swtor.com/">Star Wars: The Old Republic</a> <em>might</em> have a larger, more passionate (i.e., fanboy) base than Star Trek, but there is an inherent structure and deep lore to the Trek universe&#8211;beyond just its military ranking&#8211;that makes such organizing easier and more contextually relevant.</p>
<p>If I were designing a fleet, I&#8217;d go in a different direction than STO Radio and base it on <a title="Hierarchy of modern navies -- wikipedia.org" href="http://en.wikipedia.org/wiki/Military_unit#Hierarchy_of_modern_navies">modern naval organization</a>. The game isn&#8217;t released, and I&#8217;m not in the closed beta (yet &#8230; cough, cough) so none of this factors in how privileges relate to ranks, but here goes:</p>
<table border="0" cellpadding="4">
<tbody>
<tr align="left" valign="top">
<td><strong>Fleet Commander</strong></td>
<td>The highest authority in the fleet has ultimate control over the fleet, its resources, and its composition. (i.e., guild leader)</td>
</tr>
<tr align="left" valign="top">
<td><strong>Task Force Commander</strong></td>
<td>Task force commanders control shared fleet resources and rank. (i.e., guild officer, promotions, and banking)</td>
</tr>
<tr align="left" valign="top">
<td><strong>Task Group Commander</strong></td>
<td>Task group commander is the lowest strategic rank in the fleet and has the authority to recruit new captains into the fleet. (i.e., guild officer, recruiter)</td>
</tr>
<tr align="left" valign="top">
<td><strong>Squadron Commander</strong></td>
<td>A squadron is a small group of complementary vessels. The squadron commander has experience with all vessel classes and can coordinate a diverse group of vessels to achieve complex objectives. (i.e., guild veteran, raid leader)</td>
</tr>
<tr align="left" valign="top">
<td><strong>Flotilla Commander</strong></td>
<td>A flotilla is a small group of similar vessels (i.e., cruisers, escorts, or science vessels). The flotilla commander is an expert with one vessel and may be responsible for training captains in the optimal use of their individual vessels. (i.e., guild veteran)</td>
</tr>
<tr align="left" valign="top">
<td><strong>Captain</strong></td>
<td>The <em>fleet</em> captain is a full, permanent member of the fleet. (i.e., guild member)</td>
</tr>
<tr align="left" valign="top">
<td><strong>Acting Captain</strong></td>
<td>While the acting captain is the true commander of his own vessel, his position in the fleet is probationary or temporary. (i.e., guild recruit)</td>
</tr>
</tbody>
</table>
<p>Like the modern navy, I don&#8217;t envision static arrangements of ships into flotillas, squadrons, etc. Fleet rank may imply authority when grouping with individual rank breaking ties. Of course I would expect consensus to overrule simple rank based on player skills and the challenges at hand.</p>
<p>I just get more excited every moment I think about this game coming out. My usual goal of moderating expectation is completely out the airlock! Please, Cryptic, do not disappoint!</p>
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		<title>Private Message Notification: It LIVES!</title>
		<link>http://my.lotro.com/banhorn/2009/12/03/private-message-notification/</link>
		<comments>http://my.lotro.com/banhorn/2009/12/03/private-message-notification/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 06:38:58 +0000</pubDate>
		<dc:creator>iohannes</dc:creator>
				<category><![CDATA[LOTRO]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[my.lotro.com]]></category>
		<category><![CDATA[suggestions]]></category>

		<guid isPermaLink="false">http://my.lotro.com/banhorn/?p=87</guid>
		<description><![CDATA[I posted a suggestion in forums.lotro.com about adding private message notification to the my.lotro interface. I&#8217;m overjoyed to report that the my.lotro refresh added something close. Unfortunately Add media is a little broken right now, so please enjoy my text rendering:



Logged in as banhorn &#124;  My Profile &#124; [V] 1 unread &#124; My Admin &#124; Logout [...] <a href="http://my.lotro.com/banhorn/2009/12/03/private-message-notification/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[I posted a suggestion in <a href="http://forums.lotro.com">forums.lotro.com</a> about <a title="forums.lotro.com: Private Message Notification" href="http://forums.lotro.com/showthread.php?t=300964">adding private message notification</a> to the my.lotro interface. I’m overjoyed to report that the my.lotro refresh added something close. Unfortunately <em>Add media</em> is a little broken right now, so please enjoy my text rendering:
<table style="width: 100%;" border="0" cellspacing="0" cellpadding="6">
<tbody>
<tr>
<td class="alt2"><span style="color: #0000ff">Logged in as banhorn |  My Profile | [V] 1 unread | My Admin | Logout | Report this site</span></td>
</tr>
</tbody></table>
The <strong>[V]</strong> is actually an envelope icon. You may not have noticed this since it only shows up if you have unread messages. Most people don’t check or don’t even know about the functionality, so it’s not very likely you’ve got any unread messages to be notified about.

Was my suggestion responsible? I’ll admit to squealing like a schoolgirl at the possibility. However, it must have been an often-requested feature, and–I don’t mean to sound ungrateful–the implementation falls a little short of my suggested design:
<table style="width: 100%;" border="0" cellspacing="0" cellpadding="6">
<tbody>
<tr>
<td class="alt2"><span style="color: #0000ff">Logged in as banhorn | <strong>Messages (3)</strong> | My Profile | My Admin | Logout | Report this site</span></td>
</tr>
</tbody></table>
My design had a permanent link to messages that would highlight and display the unread message count as needed. People could discover the private messages functionality without requiring the serendipity of somebody sending them a private message first. The original problem of being a concealed function is unchanged if you don’t have unread messages but you want to send a message.

And now for a moment of design OCD: My design had the notification coming after the “logged in” item. I can’t say why, but putting the inbox notification between ‘My Profile’ and ‘My Admin’ feels wrong. It may be as much about workflow as grammatical parallelism with the unread indicator splitting up the two “My …” links.

These are minor improvements that I’m sure will appear soon. (Hint, hint.) Having the same messaging system in my.lotro and forums.lotro.com would be really nice but a little harder to implement I’m sure. Still, one can hope!

Off to the forums to report the <em>Add media</em> bug …]]></content:encoded>
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		<title>Elf Overboard!</title>
		<link>http://camenecium.com/2009/11/04/elf-overboard/</link>
		<comments>http://camenecium.com/2009/11/04/elf-overboard/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 06:18:19 +0000</pubDate>
		<dc:creator>iohannes</dc:creator>
				<category><![CDATA[LOTRO]]></category>

		<guid isPermaLink="false">http://my.lotro.com/banhorn/?p=68</guid>
		<description><![CDATA[Getting to the Irestone was the easy part; Ael slipped through the streets of Keledul unseen by the few sentries who weren&#8217;t drunk or asleep at their posts. Finding and freeing Avorthal had been much easier than expected.
That&#8217;s when Volund appeared. &#8221;We sail north, Elf. Your time is almost&#8230;&#8221; Finding two armed elves where he expected [...] <a href="http://camenecium.com/2009/11/04/elf-overboard/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Getting to the <em>Irestone</em> was the easy part; Ael slipped through the streets of Keledul unseen by the few sentries who weren’t drunk or asleep at their posts. Finding and freeing Avorthal had been much easier than expected.</p>
<p>That’s when Volund appeared. ”We sail north, Elf. Your time is almost…” Finding two armed elves where he expected one helpless one, he shouted, “… intruders? Attack! Come to my aid, you worthless thin-beards!” Two more dwarves burst from the hatch. Their advance forced the elves to fall back against the railing to avoid being surrounded.</p>
<p>Both sides paused, sizing up the situation before resuming the fight. Stars shimmered in the cold mountain air. Waves lapped against the side of the ship. Despite the dire circumstance, the moment filled Ael’s heart and he sang out,  ”A Elbereth Gilthoniel! A tiro nin!”</p>
<p>One dwarf blanched, dropped his weapon, and leapt into the water.  The other crumpled lifeless to the deck as Avorthal’s blade found its mark in that instant. Then Avorthal screamed, “You shall not escape me, villain!” and leaped after the terrified dwarf. Two figures shrank into the distance as the two remaining combatants with mouths agape stared dumbly after them from the deck of the <em>Irestone…</em></p>
<div id="attachment_69" class="wp-caption aligncenter" style="width: 364px;"><a href="http://my.lotro.com/banhorn/files/2009/11/elf_overboard.jpg"><img class="size-full wp-image-69" src="http://my.lotro.com/banhorn/files/2009/11/elf_overboard.jpg" alt="Elf overboard!" width="354" height="534" /></a></p>
<p class="wp-caption-text">Elf overboard!</p>
</div>
]]></content:encoded>
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		<title>Love Bird</title>
		<link>http://camenecium.com/2009/11/02/love-bird/</link>
		<comments>http://camenecium.com/2009/11/02/love-bird/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 02:43:18 +0000</pubDate>
		<dc:creator>iohannes</dc:creator>
				<category><![CDATA[STO]]></category>
		<category><![CDATA[D7]]></category>
		<category><![CDATA[FASA]]></category>
		<category><![CDATA[Klingon]]></category>
		<category><![CDATA[ktinga]]></category>
		<category><![CDATA[Star Fleet Battles]]></category>

		<guid isPermaLink="false">http://camenecium.com/?p=7</guid>
		<description><![CDATA[We have visual confirmation that Star Trek Online will include Klingon starships with the signature D7 hull configuration. These images come from the second of two videos on GameSpot that summarize the 30 years between the end of Star Trek: Nemesis &#8230; <a href="http://camenecium.com/2009/11/02/love-bird/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>We have visual confirmation that <a title="Star Trek Online" href="http://www.startrekonline.com" target="_blank">Star Trek Online</a> will include Klingon starships with the signature D7 hull configuration. These images come from the second of two videos on GameSpot that summarize the 30 years between the end of <em>Star Trek: Nemesis</em> and the beginning of <em>Star Trek Online:</em></p>

<a href='http://camenecium.com/2009/11/02/love-bird/sto_d7_02/' title='sto_d7_01'><img width="150" height="150" src="http://camenecium.com/wp-content/uploads/2009/11/sto_d7_02-150x150.jpg" class="attachment-thumbnail" alt="k&#039;t&#039;inga - 1 of 3" title="sto_d7_01" /></a>
<a href='http://camenecium.com/2009/11/02/love-bird/sto_d7_01/' title='sto_d7_02'><img width="150" height="150" src="http://camenecium.com/wp-content/uploads/2009/11/sto_d7_01-150x150.jpg" class="attachment-thumbnail" alt="k&#039;t&#039;inga - 2 of 3" title="sto_d7_02" /></a>
<a href='http://camenecium.com/2009/11/02/love-bird/sto_d7_03/' title='sto_d7_03'><img width="150" height="150" src="http://camenecium.com/wp-content/uploads/2009/11/sto_d7_03-150x150.jpg" class="attachment-thumbnail" alt="k&#039;t&#039;inga - 3 of 3" title="sto_d7_03" /></a>

<p>The <a title="Wikipedia: D7" href="http://en.wikipedia.org/wiki/Klingon_starships#D7-class" target="_blank">D7 battlecruiser</a> from <em>The Original Series</em> and its improved descendent, the <a title="Wikipedia - K't'inga" href="http://en.wikipedia.org/wiki/Klingon_starships#K.27t.27inga-class"><em>K&#8217;t'inga</em></a> class, are my favorite ship designs in all of Star Trek. I can&#8217;t imagine a Star Trek game without them, and I wish STO would get some good Klingon starship porn out there.  As much as I love the <a title="Star Trek Online - Discovery class Federation science vessel" href="http://www.startrekonline.com/ships/discovery" target="_blank">Discovery</a> and <a title="Star Trek Online - Excalibur class Federation cruiser" href="http://www.startrekonline.com/ships/excalibur" target="_blank">Excalibur</a> so far, I need to see some attractive Klingon ships.</p>
<p><strong>Come on, Cryptic: Give me some </strong><span style="text-decoration: line-through;"><strong>sugar</strong></span><strong> Gagh, baby!</strong></p>
<p>Here are the Future Past videos by way of GameStop:</p>
<ul>
<li><a href="http://www.gamespot.com/pc/rpg/startrekonline/video/6238134/star-trek-online-the-future-past-part-1">Star Trek Online: The Future Past, Part 1</a></li>
<li><a href="http://www.gamespot.com/pc/rpg/startrekonline/video/6238134/star-trek-online-the-future-past-part-1">Star Trek Online: The Future Past, Part 2</a></li>
</ul>
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		<title>Alt Wars: The Minimalist Strikes Back</title>
		<link>http://my.lotro.com/banhorn/2009/11/02/alt-wars-the-minimalist-strikes-back/</link>
		<comments>http://my.lotro.com/banhorn/2009/11/02/alt-wars-the-minimalist-strikes-back/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 05:31:33 +0000</pubDate>
		<dc:creator>iohannes</dc:creator>
				<category><![CDATA[LOTRO]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://my.lotro.com/banhorn/?p=64</guid>
		<description><![CDATA[The observant reader may notice that my character roster is down to three from six. It wasn&#8217;t repetition or resource management that burned me out, it was the classes. Keeping track of skills, keyboard layouts, and general capabilities isn&#8217;t going to work while my gameplay is limited by my day job and other things.  We&#8217;re [...] <a href="http://my.lotro.com/banhorn/2009/11/02/alt-wars-the-minimalist-strikes-back/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[The observant reader may notice that my character roster is down to three from six. It wasn’t repetition or resource management that burned me out, it was the classes. Keeping track of skills, keyboard layouts, and general capabilities isn’t going to work while my gameplay is limited by my day job and other things.  We’re back to the 2+1 model: Tinker and Historian plus one wildcard vocation.
<blockquote><strong>Banhorn</strong>: Rune keeper / Tinker

<strong>Aeluinros</strong>: Minstrel / Historian

<strong>Eohan</strong>: Lore master / Explorer</blockquote>
Tinker and Historian cover each other perfectly; they supply both worthwhile equipment for all classes and valuable goods for the auction house–Eru knows how much silver I’ve wasted on dyes there! Eohan will round things out, probably as an explorer. Let’s see if that plan lasts a week!

So far the minstrel has been an extremely positive experience. Reports of it being a bad class to solo don’t match my experience, but that might be old news from web pages written before tweaks in the last few updates. The down side of an active player base documenting the game is the updating lag when Turbine changes the game. Old web pages in search results don’t help, but now Google provides filters for how old a page is; make sure you click on <a title="Google - Show Options" href="http://www.google.com/support/websearch/bin/answer.py?hl=en&amp;answer=142143">Show options</a> and check it out.

But now back to <span style="text-decoration: line-through;">bards</span> minstrels. The ballads stack up nicely; they damage blue mobs enough that a quick Herald’s Strike dispatches them on contact. We even held our own against a mob of mobs in Limael’s Vinyard after my lore master companion’s raven decided to fetch every goblin in the valley! I was sure we were dead, but careful morale management combined with lore master mezzing and my Cry of the Valar saved the day.

However, this is the first class where I’m using celebrant potions. I’ve logged more time on rune keepers and lore masters and never ran into power management issues with these spell caster classes. Champions were a problem when chaining lots of single mobs under constant flurry, but that’s nothing compared to the power I blow through with ballads and cries.  As long as I keep my eye on both green and blue, the minstrel’s turing out to be a top-notch solo class–at least at 14 so far.

To deal with some of the class/context switching problems, I’m going to run Ael through the rest of Ered Luin and perhaps up to level 20 before switching to Eohan. It’s a new class to me, I’m enjoying it, and I really want to get a feel for it. Then I’ll run Eohan up to the same level before rebooting Banhorn (again). That should get me to December 1st before having to choose my main and experience the new and improved Lone Lands.  (crossing all appropriate appendages)
<h3>Camenecium.com</h3>
I didn’t post last week because I’ve been working on a separate gaming blog which is now available as <a title="Camenecium - Terra Imaginaria" href="http://camenecium.com">Camenecium.com</a>. The blog isn’t LOTRO-specific; expect posts about other MMOs like <a title="Star Trek Online" href="http://www.startrekonline.com/">Star Trek Online</a> and <a title="The Old Republic" href="http://www.swtor.com/">Star Wars: The Old Republic</a> as well as computer games and good old-fashioned paper-and-pencil RPGs. Volume will be low for now since my two other blogs about home and work still require attention. I’m also on Twitter as <a title="Camenecium on Twitter" href="http://twitter.com/camenecium">@camenecium</a> which will tend to be a little more active throughout the week.

I’ve been struggling with the value of my.lotro.com as a blogging platform with its old version of WordPress MU and the restrictions on features and layout. That said, the LOTRO-specific features are great, as is the tie-in with the forums and the LOTRO community. For now, anything I post on my.lotro.com will cross-post into the LOTRO category on Camenecium.com; I think the value of new people seeing posts here makes it worth originating content on my.lotro.com. Other well-known blogger/podcasters like <a title="LOTRO Reporter" href="http://lotroreporter.wordpress.com/">LOTRO Reporter</a> and <a title="A Casual Stroll to Mordor" href="http://www.casualstrolltomordor.com/">Casual Stroll to Mordor</a> don’t have to troll for attention like I do!  By the way, they’re great: Check them out!]]></content:encoded>
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