Another STO Hiatus

I’m on another hiatus from Star Trek Online. Once again I find myself waiting to play the game STO could be (with the Season 4 update in July) rather than the game it is now. But it’s more than that this time. I’ve had a string of annoyances and disappointments with the game, customer support, the Foundry, and active participation in the forums. Perhaps my love for STO has finally died the death of a thousand cuts.

I’ve played STO enough to scratch off the veneer of Star Trek and see too much of the generic MMO RPG beneath. LOTRO and STO got my attention and my cash because of the intellectual property, not because I like MMOs.  Although the massively-multiplayer aspects can be fun sometimes, they’ve also been immersion-breaking, road-blocking, distracting, and even discouraging.  It feels like these games have all the limits of a computer-based game with none of the advantages of a real multi-player (tabletop) RPG.

It’s not clear what Atari divesting itself of Cryptic Studios means for the developer of STO.  Word in the forums is “business as usual” of course.  For me, I have to wonder if the game will last long enough to reach the break-even point for my lifetime subscription–especially given months of hiatus I’ve taken since launch. It seemed like an easy bet with such a big IP back then. Oh well.

I may pop into STO and LOTRO for a few hours here and there, but I’ll probably devote most of my game time to single-player games: a heavily modded The Elder Scrolls IV: Oblivion, Portals 1 & 2, and either Mass Effect or Dragon Age to psych me up for the  MMORPG that might be more RPG than MMO: Star Wars: The Old Republic.

Here’s hoping!

Nothing To Fear But Fear Itself–and Spiders

Some new screenshots from the upcoming Elder Scrolls V: Skyrim include a giant spider.

The Dreaded Giant Spider from Elder Scrolls V: Skyrim
The Dreaded Giant Spider from Elder Scrolls V: Skyrim

I found it through a Kotaku article that includes some other great shots. The best part of the article isn’t the amazing pictures or even the fact that this endless-waster-of-time is getting closer to release. It’s the comments.  About spiders. About really hating spiders.

If you ever thought a video game could not touch some deep human emotion, fear of spiders in this case, you were very, very wrong!

New Skyrim Shots Feature Orcs, Cat-People, And The Dreaded Giant Spider — Kotaku.com

Latest STOked Interview with Dan Stahl

The guys over at STOked just released the raw video of their latest interview with Dan Stahl on justin.tv.  Although the interview was supposed to focus on the just-released still-beta foundry, its 32 pre-edit minutes are also packed with non-Foundry information, some of which I’ll highlight after the embed:

The big news for the Foundry is wrapper missions like dailies that will direct players to select highly-rated Foundry missions.  These wrappers will provide rewards, the lack of which was a topic in Fleet Vent last night. Cryptic can tailor the reward to the captain (emblems being mentioned specifically) and prevent the exploit fest that would have happened if authors controlled mission rewards.  On the other side of the editor, authors with highly-rated missions may get more project slots. Both are excellent ideas to reward using what I feel is one of STO’s most unique features compared to other MMOs. Letting authors sell missions on the C-Store won’t happen soon, but the idea is out there.

Craig Zinkievich is back at Cryptic as COO.  I share Chris and Jeremy’s guarded reaction to the news. To be fair, some of the good things happening now in STO must have started under Zinc’s watch. He just wasn’t around for the credit.  On the other hand, behavioral patterns can quickly and unconsciously resurface when former colleagues are reintroduced into the groups they’d left. The STO team has definitely grown since Zinc departed; I hope his return doesn’t revive bad habits or past policies that the new STO team–and community–have grown beyond.

The Klingons will get plenty of attention in Season Four: Qo’noS is getting more of a redesign than an ESD-style make-over. That includes the Klingon Academy as the mechanics and culture bootcamp for players choosing to start their STO experience as Klingons. The new leveling progression will refer players to featured episodes, and it will include Klingon retellings (prequels and sequels, not shovel-ware faction swaps) of Starfleet missions with Klingon tie-ins; e.g., Saturday’s Child an Kuvah’magh.

The Duty Roster system may need a new name given the inevitable effect “duty” has on post-Beavis-and-Butthead geeks like the STOked guys. More seriously, it worries me to hear Stahl refer to it as being like a trading card game, something I’ve never liked for its mechanics or pusher-like card rarity marketing scheme. I’m also not happy to hear that the active roster will be linked to captains instead of ships. I understand Jeremy’s relief at not having to reallocate rosters when changing ships given the agony of bridge officers, abilities, equipment, and power trays that is switching ships. However, it’s another step to making starships less like characters themselves and more just hollow shells filled with “stuff” by excluding them from the duty roster system.  I proposed on the forums [ My Longish Proposal, Begging Heretic, Heretic Responds] and still hope to see workspaces or bays on ships that complement the duty roster system and reflect the ship’s inherent mission (sci, tac, eng).

Taking this with the latest Ask Cryptic and Engineering Report paints a picture of a game that’s growing from a developer with ambition.  Personally, I think somebody should take away Obama’s Secret Transparency Award and give it to Stahl instead.