Private Message Notification: It LIVES!

I posted a suggestion in forums.lotro.com about adding private message notification to the my.lotro interface. I’m overjoyed to report that the my.lotro refresh added something close. Unfortunately Add media is a little broken right now, so please enjoy my text rendering:

Logged in as banhorn |  My Profile | [V] 1 unread | My Admin | Logout | Report this site

The [V] is actually an envelope icon. You may not have noticed this since it only shows up if you have unread messages. Most people don’t check or don’t even know about the functionality, so it’s not very likely you’ve got any unread messages to be notified about.

Was my suggestion responsible? I’ll admit to squealing like a schoolgirl at the possibility. However, it must have been an often-requested feature, and–I don’t mean to sound ungrateful–the implementation falls a little short of my suggested design:

Logged in as banhorn | Messages (3) | My Profile | My Admin | Logout | Report this site

My design had a permanent link to messages that would highlight and display the unread message count as needed. People could discover the private messages functionality without requiring the serendipity of somebody sending them a private message first. The original problem of being a concealed function is unchanged if you don’t have unread messages but you want to send a message.

And now for a moment of design OCD: My design had the notification coming after the “logged in” item. I can’t say why, but putting the inbox notification between ‘My Profile’ and ‘My Admin’ feels wrong. It may be as much about workflow as grammatical parallelism with the unread indicator splitting up the two “My …” links.

These are minor improvements that I’m sure will appear soon. (Hint, hint.) Having the same messaging system in my.lotro and forums.lotro.com would be really nice but a little harder to implement I’m sure. Still, one can hope!

Off to the forums to report the Add media bug …

Experience good and bad

Goldenstar has a great post about the Assist Experience Penalty over on A Casual Stroll to Mordor.  Go check it out. It touches on some things that fascinated (sometimes frustrated) me about LOTRO from the beginning and went from a few lines in a comment box to this:

Assists happen. I don’t mind when it’s help. Sometimes that’s real “Oh crap!” help, but it might be noob zeal or pro role-playing. It’s all good. I can forgive when it’s an accident. It’s easy for ranged classes to attack my target if they see the mob and not me.

However, I doubly hate obvious kill-stealing. First, I hate it because it flies in the face of proper etiquette and the spirit I think many in LOTRO have. Second, I hate it because it doesn’t work. Unfortunately, many people don’t understand how experience works in the game. So they cause harm and get no benefit for it. Mean AND stupid!

I’m torn when I’m the one in the position to give assistance. The RP’er in me wants to charge in and help if that’s what my character du jour would do. The gamer (or maybe the urban hermit) in me doesn’t want to intrude or ruin what might be a really triumphant moment.  So I check the relative health, power, and level before doing anything, then position myself to help. I jump in when I would be reaching for an “Oh crap!” button if I were in the other person’s elven boots.

One thing I’ve started doing lately that is assist-ish is pulling nearby mobs to make sure the person I’m helping doesn’t accidentally pull them and get into real trouble. That avoids the penalty and keeps me close enough to help if needed.

There’s a related problem: Many people don’t understand the math behind fellowship experience either. It’s not a straight division; there’s a bump for every additional member, the group experience bonus. A large fellowship clearing an area will make far more experience over time than the same members working separately.

How much? A 6-member fellowship gets a whopping 116% experience bonus, so each kill is worth over twice its solo kill value. A fellowship member gets 36% of what the solo experience would have been–not the 17% you’d expect from dividing the solo experience by 6–and you kill mobs much, much faster. That’s a higher “XPS” for individuals and a huge bump to the total experience awarded. (All else equal–your mileage may vary based on level disparity in the fellowship.)

Turbine did a brilliant job engineering this. It discourages power leveling and kill stealing while promoting teamwork. The shame is if people don’t understand or even know about it, they will continue to make bad choices that end up hurting everybody.

Related Lorebook articles


Update: I adjusted the numbers based on the Lorebook articles above. My original figures came from the Experience Mechanics article on stratics.com. Lacking evidence either way, I decided to go with the Lorebook numbers.

Last Week in LOTRO: 18 October 2009

Spreading my week across six alts makes for lots of work and low levels. A big help was getting Banhorn to 15; that means H-O-U-S-E and no longer keeping the LOTRO post office in business single-handedly. After getting all six through their starter areas, I dropped and releveled three.

Eohan had a defeat at the hands of the Blackwolds near Combe. For some reason I really want Undying for him, so it was back to the drawing board after dropping off all the outfits, potions, and materials at Chez Banhorn. Yes, I am a completionist AND an altholic. Hmm, I wonder if they correlate.

Camenecium the Minstrel became Camenecium the Captain so Aelenras could become the minstrel. Aelenras was my first original character on the NWN persistent world, Return of Middle Earth (RoME). He was a Cleric/Champion which I originally mapped to a Champion as my first LOTRO character. I didn’t really like the Champion gameplay much, then tried him as a Hunter before going back to basics with Banhorn (my first D&D character EVER) as a rune keeper.

Much to my surprise, the Minstrel felt true to the character given the ability to wield a sword, buffs, and ranged light attack abilities. After some reading about martial builds, I think I could get to like the Minstrel. Part of why I added a minstrel and a captain to the Gang of Four was to have fellowship-centric alts who are also explorers. Historian fits Aelenras’s backstory better though. I almost feel like making him my primary, but maybe leveling everybody to 20 first and taking stock before (crosses fingers) the revised Lone Lands become available.

From ALTholic to ALTastic!

Giving into my Altcessive-Compulsive Disorder (ACD) has allowed me to treat it as a process, not a problem. And I LOVE process. In my limited experience, two things really improve alt-play:

Spreadsheets. Despite potential ridicule from kinmates, the spreadsheet is an essential tool for managing who needs what, who is where, and what needs to get done. Professionally I’ve become a bit of a RDBMS/table hater because most complex, interesting things are better modeled as objects. Not here though. The alt management spreadsheet (yes, there are others, but that’s another topic) should have the character’s basic stats, the last HOME location, any materials or items needed–particularly for crafting quests–and any key shareable items on the alt’s person. I’m guessing as inventory management becomes a bigger issue, I’ll also assign alts to vault particular cross-class goods like dyes or class/craft-specific items based on who is the primary when there’s duplication. Another handful of rows solve that problem nicely.

A House. Port alts back to your house at the end of a session. Dump all the class-appropriate non-gatherables at the homestead merchant and into the vault, then dump all the items for other things in the house chest. Since all of your alts are home, it’s easy enough (despite the annoying logout timer) to shift things around. When starting a session with an alt, port to the home location. I use the cooldown timer and/or the blue XP bonus bar as a way to limit my time on alts. I also only burn destiny points on XP bonus for the main (Banhorn) and secondary (Eohan–for the moment). Still time to play? Port to the house, follow the procedure, and fire up the next alt in the queue.

Good Idea Gone Bust

One thing that isn’t proving to be a good idea is covering all the professions based on the crafter interdependence system. Since producing professions require quests to level, it’s impossible to work crafter levels without also working class levels.  Kudos or raspberries to Turbine for making it so difficult to be a one-account crafting powerhouse without being online and leveling 24/7. Four primaries in a kinship would work, like the article suggests.  Otherwise, expect alt burnout pretty quickly.