Music is Murder: The Myth of Moderate Minstrel DPS

Another one of those Minstrel versus Rune-keeper threads showed up in the forums recently. I saw several responses that echoed this notion that rune-keeper DPS was superior and Minstrels only had moderate DPS output. My recent experience with running up new characters on Laurelin doesn’t match that “common wisdom”.

Rune-keeper Epic Conclusion
Boom goes the dynamite! But only after reaching maximum dagor attunement.

It may be different at end-game, but the burst damage a minstrel can do–and now sustain–seems to eclipse a rune-keeper’s DPS in the middle levels. I just ran a minstrel and a rune-keeper through getting their legendary pages: Both started at 39. Both ended at 41. I could clear the Bitter Stair or Skathmur with the minstrel much faster than the rune-keeper.

Part of this comes from a fundamental difference in the classes: Healing and damage are front-loaded bursts for minstrels where rune-keepers are end-loaded over time. Moving through the areas, my rune-keeper required more positioning and preparation like dropping my rune of restoration and building up over-time heals before and in the beginning of combat; the minstrel just ran from mob to mob blasting them and self-healing only when needed. Mobs didn’t last long enough for over-time DPS or critical/devastating hits to result in faster kills for the rune-keeper.

This isn’t really new; the Minstrel’s makeover in Update 6 was amazing, and it’s been a struggle deciding to keep the rune-keeper as my main because the minstrel is so fun. What is new is power management. Before the power revamp, I would have to moderate my skills use and use Anthem of Composure for power regeneration rather than Anthem of the Free Peoples for morale regeneration–the latter being critical when tackling that four-mob cluster of orcs and Angmarim in Skathmur. This time around, I could spam codas and never run out of power.

Instrument of War
Instrument of War

In long fights, the rune-keeper may do more DPS over time, but in short fights the minstrel’s consistent burst damage and lack of power issues will blow through landscape content faster, at least at the middle levels.

Camenecium On My.LOTRO – Rune-keeper Traits

In response to a question in the Rune-keeper forums [How do you trait?]:

For my rune-keeper’s traits, I tend to default to a two-of-each approach for set bonuses and choose the third based on what I think I might be doing that night. (If I know I’m going to spend the whole session in a particular role, I’ll trait 2/5 plus the legendary capstone.) The goal is versatility and minimal retraiting for PUG skirmishes.

  • Beneditions of Peace: Linnod of Peace, Writ of Well-being
  • Cleansing Fires: Conflagration of Runes, Essence of Flame
  • Solitary Thunder: Closing Remarks, Confounding Principles
  • Legendary: Martial Training, You Shall Fall to Our Wrath, Steady Hands or Capstone

I pick my final trait from these three depending on the situation:

  • Harsh Debate (solo DPS)
  • Tale of Rage (group DPS)
  • Memorable Prose (healing)

Assuming you’re soloing, I’d recommend swapping out Rune of Endurance for Writ of Well-being. I always keep at least two Benedictions of Peace slotted so I can drop a Rune of Restoration at any attunement, and I choose traits for those two slots whose benefits don’t depend on having Nestad attunement.

The only real benefit from Rune of Endurance when solo is the rock’s increased morale. Being able to drop another rock at any time reduces the value of that effect. Writ of Well-being reduces your primary any-attunement (self) heal’s cooldown and makes it tier down rather than completely expire if you fail to refresh it. That’s equally handy in groups.

via Camenecium On My.LOTRO – Rune-keeper Traits.